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* TextureCache: Further fixes on resolve algorithm. * TextureCache: Add B10G11R11 to D24S8 converter. * TextureCache: Add R16G16 to D24S8 converter. * TextureCache: Implement buffer copies on Vulkan.
YUZU EMULATOR ROM FORMAT FULL
* TextureCache: Assure full conversions on depth/stencil write shaders. * TextureCache: Refactor and fix linux compiling. * Merge pull request #7368 from FernandoS27/vulkan-conv * service: pm: Rename title id to program id * service: pm: Add all relevant result codes * service: pm: Implement AtmosphereGetProcessId * Merge pull request #7393 from Morph1984/pm-ams-get-pid * Fix crash on exit due to static scoped dummy threads * Merge pull request #7359 from heinermann/kthread_crash However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well. During the early months of development, work was done in private, and progress was slow.
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This means that it uses the same project architecture, and both emulators benefit from sharead improvements. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu is a work-in-progress Nintendo Switch emulator.